
提示詞
建立一張探索神秘戰前日本研究實驗室的 Minecraft 遊戲截圖。場景應將 Minecraft 的方塊美學與 1930 到 1940 年代廢棄日本實驗室的詭異氛圍元素結合——昏暗的燈光、奇怪的設備、研究筆記,以及充滿探索感與令人不安的氣氛。保留 Minecraft 具代表性的方塊紋理與特色光影的真實視覺風格。
範例圖片
使用內建圖像工具生成,供構圖與風格參考。
使用說明
這份使用說明目前提供英文版本。
A fictional abandoned laboratory rendered with block-based game geometry. The challenge is to keep voxel materials and readable room structure while building an eerie atmosphere.
When to use
Game environment mood boards, level-layout concepts, and atmospheric voxel scene studies. The generated image is a game-style illustration, not evidence of a playable build or a historical site.
What the existing example shows
The example shows a dark timber-and-block interior with warm lanterns, Japanese lettering, and a cool glow deeper in the room. The contrast leads the eye from the entrance toward the back.
Suggested setup
- Aspect ratio
- 16:9 · Use an eye-level view from a doorway, with a clear path into the room and one distant focal light. Too many foreground blocks can close off the composition.
- Reference images
- Optional block-palette or build references help maintain game-like geometry; a real historic laboratory is not required for this fictional setting.
What to customize
- LocationAbandoned polar weather station
- Change equipment, props, and architectural cues together so the room belongs to one setting.
- Light contrastAmber lanterns and pale blue window light
- Keep one practical warm light near the viewer and a cooler focal point farther away.
- Voxel detailBlocky desks, square gauges, and pixel-textured cables
- Explicitly retain cubic shapes and low-resolution material patterns instead of photorealistic curved equipment.
View a complete adaptation
Voxel polar weather station
A fictional exploration scene that swaps the laboratory's setting while preserving the block-based visual structure.
This adaptation has not been generated. The existing image belongs to the original illustration record.
Create a 16:9 eye-level, block-based game-style illustration of an abandoned polar weather station. View the room from an open doorway, leaving a clear walkable path between cubic desks and square instrument cabinets. Use pixel-textured timber, stone blocks, simple square gauges, and blocky cable runs. A small amber lantern illuminates the nearest desk; pale blue light enters through an icy window at the far end. Add a few paper-like map squares and one clearly shaped radio unit, but no dense wall writing. The atmosphere is quiet and mysterious, with readable geometry and restrained fog. Keep every object consistent with voxel construction. Do not include a HUD, real historical claims, rounded photorealistic machinery, or a fake screenshot watermark.
Troubleshooting
- It becomes a normal cinematic room
- Put cubic geometry and pixel textures first, and simplify any curved machinery into block-built forms.
- The darkness hides the level layout
- Use a visible doorway, a walkable path, and two separated light sources rather than raising the brightness everywhere.
Editorial notes and generation record
AI-assisted editorial analysis of the source prompt and existing illustration. Settings are starting suggestions; the new adaptation is not a model test.
The existing illustration was generated with the built-in image tool. Its provider model is not disclosed. Actual image size: 1672 × 941.
Original illustration input
Create one finished image illustrating this image prompt. Aspect ratio: 16:9. Create a Minecraft in-game screenshot image of exploring a mysterious pre-war Japanese research laboratory. The scene should combine Minecraft's block-based aesthetic with eerie, atmospheric elements of an abandoned 1930s-1940s Japanese lab — dim lighting, strange equipment, research notes, and a sense of discovery and unease. Maintain authentic Minecraft visual style with block textures and characteristic lighting.
提示詞資訊
- 分類
- 遊戲素材
- 模型
- GPT IMAGE 2
- 每張圖消耗
- 1K:43 點數 · 2K:86 點數 · 4K:143 點數
- 畫幅比例
- 16:9
- 收錄時間
- 更新時間
