新上線 GPT Image 2.5 Flare 和 Sunburst:註冊即可免費生成 3 張,之後每張 8 點數。
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GPT Image 2 提示詞

8,665 個範本 · 更新於 2026年10月

GPT Image 2 是 OpenAI 的影像生成與編輯模型(gpt-image-2)。它能高度遵循冗長且結構化的指令,非常適合用於海報、商品照、UI 模型圖以及帶有簡短畫面文字的資訊圖表。

此頁面列出專為 GPT Image 2 設定的 8,665 個詞庫範本。點擊任一範本即可在生成器中預先選取 GPT Image 2 開啟:1K 解析度為 43 點數,支援最多 16 張參考圖與 16 種長寬比。GPT Image 2 Saver 則運行相同模型,且不論尺寸均為單一價格 5 點數。

顯示第 181–189 個,共 189 個 GPT Image 2 · 遊戲素材 提示詞

RPG地圖轉動漫事件場景

RPG地圖轉動漫事件場景

使用提供的參考圖像,將俯瞰視角RPG城鎮地圖轉化為人眼平視視角的精緻動漫風事件插畫。保留相同的村莊位置與佈局特徵:中央石井、道路網絡、綠籬、木屋以及左側狹窄的水渠。將井旁的2個微小Sprite角色轉換為前景中的2個等身比例奇幻角色:一位手持法杖、身穿紫色長袍的銀髮法師,以及一位身穿綠棕相間冒險者服裝的金髮精靈,兩人都彎腰探頭望向井底。加入電影質感的JRPG風格,配以柔和的日光、細膩的繪畫級渲染、俐落的線條以及溫和的景深效果。保持場景發生在同一個城鎮廣場的氛圍,同時融入自然的透視、更豐富的環境細節以及5位背景村民:最左側邊緣露出半身的一名男子、遠處中央小徑上站著的2個小身影,以及右側建築附近交談的2位鎮民。

東京迪士尼海洋前排爭奪戰 UI

東京迪士尼海洋前排爭奪戰 UI

Create a hyper-detailed comedic Japanese arcade fighting game screenshot styled like a versus battle scene, using a real-world photo aesthetic with game UI overlaid on top. The scene shows an intense mock battle between two groups of theme-park fans competing for the front row at an outdoor show plaza in Tokyo DisneySea. Use a wide 16:9 composition. In the background, clearly show Mediterranean Harbor and Mount Prometheus under bright daytime skies, with the waterfront and DisneySea architecture visible. In the foreground, show exactly 10 young adult people in winter casual clothing, split into 2 opposing teams of 5, physically leaning, grabbing, reaching, and shoving in a tug-of-war-like scrum over position, with exaggerated competitive body language and frozen action as if in a fighting game. Faces should be anonymized with soft blurred blocks. Add floating character labels above each person with levels and names in Japanese. The overall tone is absurdly realistic, like a real candid photo transformed into a polished arcade game battle screen. Add a full Japanese fighting-game HUD with glossy blue-versus-red interface styling. At the very top, place a center stage title bar reading "東京ディズニーシー ミッキー広場 ショー最前列バトル" and a large timer in the middle reading "TIME 89". In the top left, add a blue team header "PLAYER1" and team name "最前列ガチ勢A". In the top right, add a red team header "RIVAL" and team name "ライバルグループB". On the left side, stack exactly 5 blue player status panels with portraits, level, Japanese class-like nicknames, HP, SP, and BURST meters. The 5 left-side labels are: "Lv.25 ガチ勢リーダー ユウキ", "Lv.24 筋肉マン タケシ", "Lv.23 眼鏡オタク シンジ", "Lv.23 開角心MAX ケント", "Lv.22 サポート要員 リョウ". On the right side, stack exactly 5 red rival status panels with the labels: "Lv.27 ライバルリーダー ダイキ", "Lv.26 パワフル代表 マサル", "Lv.24 戦略家 コウジ", "Lv.23 熱血漢 リク", "Lv.22 サポート女子 サキ". Each panel should include numeric HP and SP values and segmented BURST gauges, styled like a Japanese arcade RPG-fighter interface. Place exactly 10 in-battle nameplates above the fighters in the center scene, color-coded blue for the left team and red for the right team. The 10 labels are: "Lv.24 タケシ", "Lv.25 ユウキ", "Lv.23 シンジ", "Lv.23 ケント", "Lv.22 リョウ", "Lv.27 ダイキ", "Lv.26 マサル", "Lv.23 リク", "Lv.22 サキ", "Lv.22 ミサキ". At the lower left, add a skill menu titled "スキル" listing exactly 5 skills with SP costs: "ダッシュ突撃 SP 20", "肩押し強奪 SP 25", "荷物で場所確保 SP 15", "ロープくぐり SP 10", "本気の根性 SP 50". Beneath that, add a dark description box explaining the highlighted skill "本気の根性" with the Japanese text: "気合で相手を威圧し、どかす! 一定時間、相手が怯みやすくなる! (バーストゲージを大きく消費する) 効果時間:10秒". At the bottom center, add an item menu titled "アイテム" with exactly 5 item slots showing icons and counts: a water bottle "x3", a folded purple towel "x2", a blue drawstring bag "x1", a gray backpack "x1", and a boxed meal "x2". At the lower right, add a quest panel titled "クエスト" with the mission text "ショー開始までに最前列を死守しろ!" and condition text "条件:ライバルグループを全員後ろに押し戻せ!" and countdown text "ショー開始まで:02:30". Beside it, add a mini-map titled "ミッキー広場MAP" showing red and blue dots for both teams in the plaza. Along the very bottom edge, include small controller prompts in Japanese for actions such as skill use, item use, grab/push, and dash. Use dramatic, saturated lighting, crisp detail, realistic clothing folds, authentic plaza stone pavement, and a high-end Japanese game screenshot look. The image should feel like a ridiculous but believable crossover between a real Tokyo DisneySea crowd photo and a competitive arcade battle game interface.

AAA遊戲截圖概念設計

AAA遊戲截圖概念設計

生成AAA電玩遊戲截圖,基於The Sims Castaways續作可能呈現的樣貌。https://t.co/aL7hMdUYvj

風格化PvP戰鬥截圖

風格化PvP戰鬥截圖

根據生成的角色幫我生成一張以 *zelda: wind breaker* 為主題的 pvp 遊戲的螢幕截圖的螢幕截圖