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Captura de Jogo no Estilo Early Source Engine
Assets de jogo

Captura de Jogo no Estilo Early Source Engine

Transforma uma foto de referência em uma captura de jogo de PC retrô dos anos 2000 com geometria low-poly marcada. Altere o motor e o mapa para recriar diferentes clássicos.

Prompt

Remake the reference photo into a 3D game screenshot rendered in the style of [early Source Engine]. Maintain the subject, composition, perspective, and spatial layout of the reference photo, but reinterpret the entire environment and characters as an in-game scene from [Half-Life 2 or early Garry's Mod maps]. Style details: - 3D Modeling: Distinct low-poly geometry with hard, sharp polygonal edges across all characters, objects, foliage, and architecture. Replace rounded facial features with visible polygonal facets. - Texturing: Low-resolution, slightly blurry, repetitive texture mapping with limited surface detail, mimicking early 2000s game assets. - Lighting: Harsh, slightly unnatural, direct pre-baked lighting typical of vintage game engines. - Screen Effects: Subtle digital noise, extremely fine low-pixel grid overlay, and faint chromatic aberration simulating an old PC CRT monitor screenshot.

O que você pode personalizar

Antes de gerar, troque estas partes do prompt pelo seu próprio tema ou texto.

  • [early Source Engine]espaço reservado
  • [Half-Life 2 or early Garry's Mod maps]espaço reservado

Detalhes do prompt

Modelo
Seedream 5.0 Pro
Custo por imagem
1K: 37 créditos · 2K: 73 créditos
Proporção
4:3
Adicionado em

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