
Artwork Normal and Depth Map Generation
Extracts tangent-space normal maps and grayscale depth maps directly from reference art. Switch bracketed parameters to generate a single map or dual texture maps.
Prompt
Generate a [surface normal map and depth map side-by-side] from the reference photo. - Normal map: Standard tangent-space RGB encoding where R = X direction, G = Y direction, and B = Z direction. Normal directions follow the local geometry, shading, and contours with smooth transitions. - Depth map: Continuous grayscale depth map where white is near to the viewer and black is far, with physically plausible spatial gradients. Constraints: Maintain the exact framing, resolution, and aspect ratio of the reference photo. Do not add new artistic elements, repaint, or stylize; infer only plausible micro-geometry and depth structure without noise.
What you can customize
Swap these parts of the prompt for your own subject or wording before you generate.
[surface normal map and depth map side-by-side]placeholder
Prompt details
- Category
- Game Asset
- Model
- Nano Banana Pro
- Cost per image
- 1K: 108 credits · 2K: 108 credits · 4K: 193 credits
- Aspect ratio
- 1:1
- Added