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Artwork Normal and Depth Map Generation
Game Asset

Artwork Normal and Depth Map Generation

Extracts tangent-space normal maps and grayscale depth maps directly from reference art. Switch bracketed parameters to generate a single map or dual texture maps.

Prompt

Generate a [surface normal map and depth map side-by-side] from the reference photo. - Normal map: Standard tangent-space RGB encoding where R = X direction, G = Y direction, and B = Z direction. Normal directions follow the local geometry, shading, and contours with smooth transitions. - Depth map: Continuous grayscale depth map where white is near to the viewer and black is far, with physically plausible spatial gradients. Constraints: Maintain the exact framing, resolution, and aspect ratio of the reference photo. Do not add new artistic elements, repaint, or stylize; infer only plausible micro-geometry and depth structure without noise.

What you can customize

Swap these parts of the prompt for your own subject or wording before you generate.

  • [surface normal map and depth map side-by-side]placeholder

Prompt details

Category
Game Asset
Model
Nano Banana Pro
Cost per image
1K: 108 credits · 2K: 108 credits · 4K: 193 credits
Aspect ratio
1:1
Added

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