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16-Bit Retro RPG Battle Screen
Game Asset

16-Bit Retro RPG Battle Screen

Transforms a reference character into a 16-bit SNES-era command battle screen complete with enemy monsters and Japanese UI boxes. Adjust the character name, battle quote, and monster types to fit your custom RPG scenario.

Prompt

A retro 16-bit Super Famicom pixel art command RPG battle screen in a side-view perspective. Subject: On the left side, redraw the character from the reference photo as a 16-bit playable battle sprite in a combat-ready stance, preserving her outfit, long blonde hair, silhouette, and faceless aesthetic. Enemies: On the right side, place two mechanical monsters: one tall serpent-plant automaton with glowing blue energy orbs, and one smaller spider-like mechanical drone emitting cyan energy rings. Setting: An ancient ruined stone arena with crumbling arches, stone pillars, moss, vines, and scattered ancient machinery under moody atmospheric lighting. UI & Text: Three dark navy blue interface windows with thin white borders: - Upper left command menu containing four vertical Japanese options: 「たたかう」, 「まほう」, 「アイテム」, 「にげる」, with a white triangular cursor pointing at 「たたかう」. - Lower center-left status box displaying: [フミ姐ぇ], LV 35, HP 320/320, MP 150/150. - Full-width bottom dialogue box displaying: 「[さっさと片付けるわよ]」. Style: Authentic 16-bit pixel art, crisp pixel edges, limited retro color palette, classic Japanese turn-based RPG layout.

What you can customize

Swap these parts of the prompt for your own subject or wording before you generate.

  • [フミ姐ぇ]placeholder
  • [さっさと片付けるわよ]placeholder
  • “たたかう”quoted wording
  • “まほう”quoted wording
  • “アイテム”quoted wording
  • “にげる”quoted wording

Prompt details

Category
Game Asset
Model
GPT IMAGE 2
Cost per image
1K: 43 credits · 2K: 86 credits · 4K: 143 credits
Aspect ratio
4:3
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