
Früher Source-Engine-Spiel-Screenshot
Verwandelt ein Referenzfoto in einen Retro-PC-Spiel-Screenshot der frühen 2000er mit kantiger Low-Poly-Geometrie. Passe Engine und Map-Setting an, um andere Klassiker nachzubilden.
Prompt
Remake the reference photo into a 3D game screenshot rendered in the style of [early Source Engine]. Maintain the subject, composition, perspective, and spatial layout of the reference photo, but reinterpret the entire environment and characters as an in-game scene from [Half-Life 2 or early Garry's Mod maps]. Style details: - 3D Modeling: Distinct low-poly geometry with hard, sharp polygonal edges across all characters, objects, foliage, and architecture. Replace rounded facial features with visible polygonal facets. - Texturing: Low-resolution, slightly blurry, repetitive texture mapping with limited surface detail, mimicking early 2000s game assets. - Lighting: Harsh, slightly unnatural, direct pre-baked lighting typical of vintage game engines. - Screen Effects: Subtle digital noise, extremely fine low-pixel grid overlay, and faint chromatic aberration simulating an old PC CRT monitor screenshot.
Was Sie anpassen können
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[early Source Engine]Platzhalter[Half-Life 2 or early Garry's Mod maps]Platzhalter
Prompt-Details
- Kategorie
- Game-Asset
- Modell
- Seedream 5.0 Pro
- Kosten pro Bild
- 1K: 37 Credits · 2K: 73 Credits
- Seitenverhältnis
- 4:3
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