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GPT IMAGE 2
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{ "instruction": "Use the provided two character reference photos as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly across every frame.", "concept": "[AAA fighting game scene presented as a Tekken-style gameplay grid storyboard]", "layout": { "type": "3x3 grid", "description": "nine sequential panels showing a continuous martial arts match progression with full arcade fighting game UI visible in each frame" }, "panels": [ "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, large VERSUS text in center", "panel 2: round start — both martial artists in idle stance, READY text on screen", "panel 3: match start moment — cinematic light flare as match begins, FIGHT text centered", "panel 4: opening action — character A performs an athletic martial arts strike with directional motion blur", "panel 5: counter action — character B defends with an agile counter-kick and bright arcade sparks", "panel 6: combo sequence — dazzling light bursts, energy motion trails, dynamic camera angle", "panel 7: decisive moment — stamina bar flashing red, intense tactical guard stance", "panel 8: signature climax move — slow-motion dramatic special technique, cinematic close-up angle", "panel 9: victory finish screen — triumphant stance with opponent knocked back onto arena floor, huge bold K.O. text, flying particle effects" ], "style": "[ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting]", "camera": "in-game fighting camera, slightly angled 2.5D side view, dynamic zoom during dramatic moves", "environment": "high-end fighting arena stage, dark background with neon accents and subtle atmospheric depth", "ui_elements": { "health_bars": "top left and right, glowing life bars decreasing across panels", "timer": "center top countdown", "player_names": "top left and right under health bars", "round_indicator": "round markers visible", "combo_counter": "hit combo counter during attacks", "hit_effects": "sparks, flashes, energy light streaks", "KO_text": "large, bold, center screen in final panel", "typography": "modern arcade fighting HUD typography" }, "effects": [ "motion blur on martial arts moves", "stylized arcade impact sparks", "energy trails", "screen shake effect", "screen glow during signature moves" ], "color_grading": "[high contrast, arcade cinematic, vibrant highlights, deep shadows]", "output": "clean 3x3 grid storyboard, perfectly aligned panels, full UI visible, no watermarks" }
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