Mới: GPT Image 2.5 Flare và Sunburst. Dùng thử miễn phí 3 ảnh khi đăng ký, sau đó 8 tín dụng mỗi ảnh.
Dùng thử GPT Image 2.5
Bảng Chuyển Động Vũ Đạo Chiến Đấu Nhân Vật
Concept art

Bảng Chuyển Động Vũ Đạo Chiến Đấu Nhân Vật

Tạo bảng tham khảo hoạt hình 10 khung hình chuyên nghiệp phân tích màn cận chiến tay đôi. Tùy chỉnh nhân vật và đòn thế để dàn dựng trận đấu bất kỳ.

Prompt

{"type":"character fight choreography movement sheet","title":"[FIST-FIGHT SEQUENCE]","subtitle":"CHARACTER MOVEMENT SHEET","style":"clean professional animation reference board on white background, thin black grid lines, technical annotation design, realistic concept-art characters, small icons, arrows, motion paths, red focus targets, foot placement diagrams, compact sans-serif typography","characters":{"count":2,"left_character":{"name":"[WOODEN GUARDIAN]","description":"humanoid wooden training-dummy guardian made of chunky carved logs and planks, boxy head, peg-like joints, surprisingly agile but heavy, shown full body in a neutral pose","traits":["Solid but surprisingly agile","Heavy swings","Uses reach advantage","Defensive posture between attacks"]},"right_character":{"name":"[MOSS HERMIT]","description":"ragged elderly forest hermit wrapped in moss, vines, bark scraps and tattered green-brown cloth, wiry posture, quick unpredictable fighter, shown full body in a neutral pose","traits":["Quick and unpredictable","Uses fluid footwork","Strikes vital points","Exploits openings"]}},"layout":{"format":"wide landscape storyboard sheet, 16:9, left information column, ten numbered action panels in a 5 by 2 grid, bottom row of notes and diagrams","left_column":{"sections_count":3,"sections":[{"title":"CHARACTERS","contents":["[WOODEN GUARDIAN] full-body reference with 4 bullet traits","[MOSS HERMIT] full-body reference with 4 bullet traits"]},{"title":"LEGEND","count":4,"items":["green arrow: movement direction","gray arrow: attack path","red target reticle: focus point","blue arrow: balance/weight"]},{"title":"KEY NOTES","count":5,"items":["Timing and spacing are critical","Guardian relies on power and reach","Hermit relies on speed, angles, and exploiting openings","Each move flows into the next","Every panel shows clear readable silhouettes"]}]},"main_sequence":{"panels_count":10,"panels":[{"number":1,"title":"STANCE / FACE OFF","description":"wooden guardian and moss hermit square off at mid distance, both in guarded stances, subtle green movement arrows near feet","notes":["Both assess distance and timing","Guardian holds high guard","Hermit stays light on his feet"]},{"number":2,"title":"GUARDIAN ADVANCES","description":"guardian steps forward with right lead, reaching and closing distance while hermit shifts backward ready to counter","notes":["Guardian steps in with right lead","Seeks to close distance with reach","Hermit shifts back, reading attack"]},{"number":3,"title":"OVERHAND SWING","description":"guardian throws a powerful overhand right in a large red dashed arc toward the hermit's head while hermit ducks under the path","notes":["Powerful overhand right","High commitment, long recovery","Target: head / upper body"]},{"number":4,"title":"HERMIT DODGE & COUNTER","description":"hermit slips inside the swing arc and lands a quick left body shot to the guardian's ribs or solar plexus, red target marker on torso","notes":["Hermit slips inside the arc","Quick left body shot to open guard","Targets ribs / solar plexus"]},{"number":5,"title":"GUARDIAN RECOILS","description":"guardian bends and staggers from the hit, guard opening briefly, hermit remains poised for follow-up","notes":["Guardian absorbs hit, staggers","Guard opens up momentarily","Hermit prepares follow-up"]},{"number":6,"title":"HERMIT COMBO","description":"hermit delivers a fast two-hit combination, right hook to the wooden head followed by left palm strike to the jaw, red numbered hit markers 1 and 2","notes":["1. Right hook to head","2. Left palm strike to jaw","Fast, fluid 2-hit combination"]},{"number":7,"title":"GUARDIAN BLOCKS HIGH","description":"guardian recovers and raises both wooden arms to block a high strike while shifting to stabilize","notes":["Guardian recovers guard in time","High block stops incoming strike","Shifts weight to stabilize"]},{"number":8,"title":"HERMIT LOW SWEEP","description":"hermit drops low and sweeps toward the guardian's lead leg and knee, red target marker near knee, dashed red attack arrow along the floor","notes":["Targets lead leg / knee","Aims to off-balance","Creates opening for follow-up"]},{"number":9,"title":"GUARDIAN FALLS","description":"guardian loses balance and falls backward, one leg lifted, while hermit keeps safe striking distance","notes":["Guardian loses balance","Falls to back","Hermit maintains distance"]},{"number":10,"title":"HERMIT FINISHING STRIKE","description":"hermit stands over the fallen guardian and delivers a strong downward finishing strike to the head or upper chest, red target marker on impact point","notes":["Strong downward strike","Target: head / upper chest","Fight advantage to Hermit"]}]},"per_panel_footer":"each action panel includes tiny black-and-white footprint icons, a simplified weight/balance bar with blue fill, and occasional red or green directional arrows","bottom_sections":{"count":3,"sections":[{"title":"FLOW DIAGRAM","description":"horizontal sequence of black numbered circles connected by arrows","items":["1","2","3","4","5","6","7","8","9","10"]},{"title":"TECHNICAL NOTES","subsections":[{"title":"WEIGHT & BALANCE","text":"Wooden Guardian has more mass—slower to start, slower to stop."},{"title":"ECONOMY OF MOTION","text":"Hermit uses minimal movement for maximum effect."},{"title":"TARGETING","text":"Hermit focuses on vulnerable areas: head, ribs, knees."}]},{"title":"THUMBNAIL SKETCHES","count":3,"description":"small loose line drawings showing simplified versions of the fight mechanics with red target markers"}]},"visual_requirements":"crisp readable panel numbering in black boxes, strong character silhouettes, clean white background, technical production reference sheet aesthetic"}

Những phần bạn có thể tùy chỉnh

Trước khi tạo ảnh, hãy thay các phần này của prompt bằng chủ đề hoặc nội dung của bạn.

  • [FIST-FIGHT SEQUENCE]chỗ giữ chỗ
  • [WOODEN GUARDIAN]chỗ giữ chỗ
  • [MOSS HERMIT]chỗ giữ chỗ

Chi tiết prompt

Danh mục
Concept art
Mô hình
GPT IMAGE 2
Chi phí mỗi ảnh
1K: 43 tín dụng · 2K: 86 tín dụng · 4K: 143 tín dụng
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16:9
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