신규: GPT Image 2.5 Flare와 Sunburst. 가입하면 3장 무료, 이후 장당 8 크레딧.
GPT Image 2.5 사용해 보기
RPG 맵을 애니메이션 이벤트 씬으로 변환
게임 에셋

RPG 맵을 애니메이션 이벤트 씬으로 변환

탑다운 뷰의 RPG 마을 맵을 판타지 모험가가 등장하는 눈높이 시점의 애니메이션 이벤트 씬으로 변환하여 비주얼 노벨 컷신 및 게임 컨셉 아트에 적합하게 만듭니다.

프롬프트

제공된 참조 이미지를 활용하여, 탑다운 뷰의 RPG 마을 맵을 사람의 눈높이 시점에서 바라본 세련된 애니메이션 스타일의 이벤트 일러스트로 변환하세요. 중앙의 돌 우물, 길의 네트워크, 울타리, 목조 가옥, 왼쪽의 좁은 수로 등 기존 마을의 위치와 레이아웃 특징을 그대로 유지합니다. 우물 옆에 있는 2명의 작은 도트 캐릭터를 전경의 실물 크기 판타지 캐릭터 2명(지팡이를 든 보라색 로브 차림의 은발 마법사와 초록색 및 갈색 모험가 복장의 금발 엘프)으로 변환하고, 둘 다 우물 안을 몸을 기울여 들여다보게 하세요. 부드러운 자연광, 디테일한 회화적 렌더링, 깔끔한 라인 아트, 은은한 피사계 심도를 더해 영화 같은 JRPG 분위기를 연출합니다. 같은 마을 광장에서 일어나는 장면이라는 느낌을 유지하되, 자연스러운 원근감, 풍부한 환경 디테일, 그리고 5명의 배경 마을 주민(맨 왼쪽 가장자리에 잘려 보이는 남성 1명, 멀리 중앙 길에 서 있는 작은 인물 2명, 오른쪽 건물 근처에서 대화 중인 마을 주민 2명)을 추가해 완성도를 높이세요.

사용 가이드

이 사용 가이드는 현재 영어로 제공됩니다.

Converts a top-down RPG town map into an eye-level anime event illustration while keeping the same landmarks in the same places. Best when you already have a map asset and want a cutscene that players will recognize as the same square.

When to use

Visual-novel event CGs, RPG cutscene stills, pitch art for a tile-based game, or a key visual for a town hub. The composition needs one central anchor object in the foreground with both characters interacting with it, and the map's left and right features must stay on the same sides.

What the existing cover image shows

The existing cover shows a round stone well in the foreground with a silver-haired mage in a purple robe holding a blue-orb staff on the left and a blonde elf in a green cloak and brown leather on the right, both bending toward the well with startled expressions. Cobblestone paving, trimmed hedges, iron lamp posts, timber-and-stone houses, a large tree and a narrow canal at the far left all read clearly. The extras only partly match the brief: a man cropped at the left edge is there, the center path holds one distant figure rather than two, a couple talks at right under an awning, and a pink-haired woman is cut by the right edge. Because the source map is not shown, layout fidelity cannot be judged from the cover alone, and although water is visible inside the well there is no hint of what the two are reacting to.

Suggested setup

Aspect ratio
16:9 · A 16:9 landscape frame leaves room for the well, both characters and the village behind them; the listing marks 1:1 but the cover is widescreen. Ask for a human eye-level camera with the well slightly below center, the characters cut at the thighs by the rim, and a gentle depth of field that keeps the houses readable.
Reference images
Required: the top-down map image you want converted. Use your own tile map or assets you are licensed to reinterpret; a map lifted from a commercial game will carry its art into the result.

What to customize

Layout anchors kept from the mapA lighthouse at the far end, a wooden pier network, a stone breakwater on the right, fish-market stalls, a cliff path on the left
List four to six landmarks with their side of the frame; with fewer the model invents a generic village, with more it starts rearranging them.
The two foreground charactersA red-haired knight in blue-and-silver armor and a dark-haired healer in a white-and-gold robe
Describe hair, outfit colors and one held item per character, plus a single shared action toward the anchor object so they are not posed independently.
Background extrasAn old fisherman cropped at the left edge, two children on the distant pier, two merchants talking by the market stalls
Give exact counts and positions, keep them small, and state that no other people appear; extras easily multiply or steal focus.
View a complete adaptation

Harbor map to anime dawn scene

The same map-to-illustration conversion applied to a harbor town, with a knight and a healer examining a washed-up net at the pier and five positioned townspeople.

This adaptation has not been generated. The existing cover image comes from the original prompt collection and is not a result of this adaptation.

Using the provided reference image, transform the top-down RPG harbor-town map into a polished anime-style event illustration at human eye level. Keep the same location and layout cues: the lighthouse at the far end, the wooden pier network, the fish-market stalls, the cliff path on the left, and the stone breakwater on the right. Convert the 2 small sprite characters on the pier into 2 full-size fantasy characters in the foreground: a red-haired knight in blue-and-silver armor holding a lantern, and a dark-haired healer in a white-and-gold robe, both crouching over a torn fishing net full of glowing shells. Cinematic JRPG feel: pale dawn light, painterly rendering, clean line art, gentle depth of field. Keep it recognizably the same harbor square, with natural perspective, richer environment, and 5 background townspeople: 1 old fisherman cropped at the far left edge, 2 small children on the distant pier, and 2 merchants talking by the market stalls on the right. No other people.

Troubleshooting

The result ignores the map and produces a generic fantasy village
Name four to six specific landmarks with their left, center or right placement, repeat 'same town, same layout, eye-level' once, and keep the reference map as the only attachment.
The crowd count drifts: extra villagers, missing ones, or a second copy of a hero
State the number of extras and their positions as a short numbered list, keep them small and distant, and end the prompt with 'no other people'.
Editorial notes and generation record

AI-assisted editorial analysis of the source prompt and existing illustration. Settings are starting suggestions; the new adaptation is not a model test.

No new illustration was generated for this guide. The observations refer to the prompt's existing cover image from its source collection; its generation details are not recorded.

프롬프트 정보

카테고리
게임 에셋
모델
GPT IMAGE 2
이미지당 비용
1K: 43 크레딧 · 2K: 86 크레딧 · 4K: 143 크레딧
화면 비율
1:1
라이선스
CC BY 4.0
추가일
업데이트

기타 템플릿