
Schermata di Battaglia GDR Retrò a 16 Bit
Trasforma un personaggio di riferimento in una schermata di combattimento GDR a 16 bit stile SNES con mostri e box UI. Personalizza nome, battuta d'ingresso e nemici.
Prompt
A retro 16-bit Super Famicom pixel art command RPG battle screen in a side-view perspective. Subject: On the left side, redraw the character from the reference photo as a 16-bit playable battle sprite in a combat-ready stance, preserving her outfit, long blonde hair, silhouette, and faceless aesthetic. Enemies: On the right side, place two mechanical monsters: one tall serpent-plant automaton with glowing blue energy orbs, and one smaller spider-like mechanical drone emitting cyan energy rings. Setting: An ancient ruined stone arena with crumbling arches, stone pillars, moss, vines, and scattered ancient machinery under moody atmospheric lighting. UI & Text: Three dark navy blue interface windows with thin white borders: - Upper left command menu containing four vertical Japanese options: 「たたかう」, 「まほう」, 「アイテム」, 「にげる」, with a white triangular cursor pointing at 「たたかう」. - Lower center-left status box displaying: [フミ姐ぇ], LV 35, HP 320/320, MP 150/150. - Full-width bottom dialogue box displaying: 「[さっさと片付けるわよ]」. Style: Authentic 16-bit pixel art, crisp pixel edges, limited retro color palette, classic Japanese turn-based RPG layout.
Cosa puoi personalizzare
Prima di generare, sostituisci queste parti del prompt con il tuo soggetto o testo.
[フミ姐ぇ]segnaposto[さっさと片付けるわよ]segnaposto“たたかう”testo tra virgolette“まほう”testo tra virgolette“アイテム”testo tra virgolette“にげる”testo tra virgolette
Dettagli del prompt
- Categoria
- Asset di gioco
- Modello
- GPT IMAGE 2
- Costo per immagine
- 1K: 43 crediti · 2K: 86 crediti · 4K: 143 crediti
- Proporzioni
- 4:3
- Aggiunto il