
Lembar Sprite Animasi Karakter Seni Piksel
Hasilkan lembar sprite seni piksel 4x4 berisi siklus lari, lompat, serang, dan jatuh dari karakter referensi. Sesuaikan aksi di dalam tanda kurung siku.
Prompt
Keeping the face, hairstyle, outfit, color scheme, and physique of the reference [character] strictly consistent, generate four pixel art animation cycles for a 2D game on a single sprite sheet. Each motion is arranged in its own horizontal row with exactly 4 frames per row (each frame 256x256 px): - Row 1 ([Running]): Leaning forward with limbs swinging in a wide running cycle. - Row 2 ([Jumping]): Squat preparation → upward leap → spreading limbs in mid-air → landing. - Row 3 (Whirlwind Attack): Front view → side view → back view → opposite side view, completing a full 360-degree body rotation. - Row 4 (Falling): Staggering backward → tilting sideways → collapsing to the ground → lying motionless with eyes closed. Composition and style: Pixel art sprite sheet on a solid single-color background. Align character height, ground baseline, center axis, and scale across all cells. Looping actions must connect seamlessly between start and end. Pure crisp pixel clusters; no anti-aliasing, no drop shadows, no gradients, no semi-transparency, no grid borders, no text, no UI.
Yang bisa Anda ubah
Sebelum membuat gambar, ganti bagian prompt ini dengan subjek atau teks Anda sendiri.
[character]placeholder[Running]placeholder[Jumping]placeholder
Detail prompt
- Kategori
- Aset game
- Model
- Seedream 5.0
- Biaya per gambar
- 15 kredit (2K–4K)
- Rasio aspek
- 1:1
- Ditambahkan