
Aset game
Pertemuan FPS Horor Fiksi Ilmiah dengan HUD Taktis
Menghasilkan layar game survival horror orang pertama yang menegangkan menghadapi alien di koridor. Sesuaikan senjata, alien, atau data HUD di dalam tanda kurung siku.
fpshudhoror fiksi ilmiahalienantarmuka gamesudut pandang orang pertamaseni konsep
Jelajahi prompt serupaPrompt AI Seni konsep
Prompt
{
"type": "cinematic sci-fi horror FPS HUD screen",
"style": "dark, gritty, photorealistic, high-contrast, green night-vision interface, surveillance-monitor aesthetic, dense atmospheric fog, wet metallic reflections, ominous biotech lab",
"scene": {
"setting": "[a narrow industrial corridor inside a futuristic research facility]",
"location_marking": "[E-07 research facility]",
"lighting": "very low-key lighting with neon green HUD glow, faint backlight from the corridor, reflective moisture on floor and walls",
"color_palette": [
"deep black",
"toxic green",
"cyan-green",
"red alert accents"
],
"camera": "first-person perspective at eye level, centered down the corridor",
"mood": "claustrophobic, hostile, urgent, survival horror"
},
"subject": {
"primary": "[a humanoid alien creature crouching and advancing in the center of the corridor]",
"creature_design": "hairless pale biomechanical body, elongated limbs, oversized head, smooth sinewy musculature, predatory posture, long fingers, glossy wet skin, menacing expression",
"secondary_elements": [
"[a player assault rifle in the lower-right foreground with holographic sight]",
"[a silhouetted figure standing in the distant center background]",
"[two humanoid specimens contained in tall glass cylinders along the right corridor wall]"
]
},
"environment": {
"architecture": "cylindrical columns, ribbed pipes, cables, glass containment tubes, grated metal floor, industrial wall panels, heavy sci-fi detailing",
"atmospherics": "floating dust particles, mist, screen noise, subtle scanlines, vignette, digital sensor distortion"
},
"hud": {
"overlay_style": "full-screen tactical HUD with thin geometric wireframes, telemetry, reticle markings, compass bar, and waveform monitors",
"sections": [
{
"title": "// USER STATUS",
"position": "top-left",
"labels": [
"UNKNOWN",
"HEART RATE",
"STRESS LEVEL",
"U.S.C. + ECHO PROTOCOL v1.2.9"
]
},
{
"title": "// OBJECTIVE",
"position": "left-center",
"labels": [
"DISCOVER THE CAUSE",
"Reach the Central AI Core",
"Find a way to restore the power"
]
},
{
"title": "// MAP - SECTOR E-07",
"position": "bottom-left",
"labels": [
"MAP - SECTOR E-07",
"SYSTEM STATUS"
]
},
{
"title": "// CONTAINMENT",
"position": "top-right",
"labels": [
"BREACH DETECTED",
"SECTOR E-07",
"RESEARCH LAB",
"// THREAT LEVEL"
]
},
{
"title": "// ENVIRONMENT",
"position": "right-center",
"labels": [
"TEMP.",
"HUMIDITY",
"AIR QUALITY",
"PRESSURE"
]
},
{
"title": "// AMMUNITION",
"position": "lower-right",
"labels": [
"30 / 120",
"WEAPON STATUS",
"ONLINE",
"rifle icon"
]
},
{
"title": "// VITALS",
"position": "bottom-right",
"labels": [
"98 BPM",
"heartbeat waveform"
]
},
{
"title": "compass bar",
"position": "top-center",
"labels": [
"NE",
"60",
"75",
"E",
"105",
"SE"
]
},
{
"title": "bottom status strip",
"position": "bottom-center",
"labels": [
"....",
"ECHO PROTOCOL",
"23:47:19"
]
}
],
"numeric_readouts": {
"heart_rate": "98 BPM",
"stress_level": "87%",
"temperature": "18.6 °C",
"humidity": "77.3 %",
"air_quality": "LOW",
"pressure": "91.2 kPa",
"ammo": "30 / 120"
}
},
"composition": {
"center_focus": "alien creature framed centrally down the corridor",
"foreground": "assault rifle barrel and sight occupying lower-right quadrant",
"midground": "wet metallic reflections and bio-machinery",
"background": "sealed blast doorway with E-07 sign and distant shadowy silhouette"
},
"text_treatment": "compact futuristic monospace sans-serif typography, primarily glowing cyan-green with sharp red danger indicators"
}Yang bisa Anda ubah
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[E-07 research facility]placeholder
Detail prompt
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