
Tangkapan Layar Game Gaya Early Source Engine
Mengubah foto referensi menjadi tangkapan layar game PC retro awal 2000-an dengan geometri low-poly yang tegas. Ubah mesin dan latarnya untuk meniru game klasik lain.
Prompt
Remake the reference photo into a 3D game screenshot rendered in the style of [early Source Engine]. Maintain the subject, composition, perspective, and spatial layout of the reference photo, but reinterpret the entire environment and characters as an in-game scene from [Half-Life 2 or early Garry's Mod maps]. Style details: - 3D Modeling: Distinct low-poly geometry with hard, sharp polygonal edges across all characters, objects, foliage, and architecture. Replace rounded facial features with visible polygonal facets. - Texturing: Low-resolution, slightly blurry, repetitive texture mapping with limited surface detail, mimicking early 2000s game assets. - Lighting: Harsh, slightly unnatural, direct pre-baked lighting typical of vintage game engines. - Screen Effects: Subtle digital noise, extremely fine low-pixel grid overlay, and faint chromatic aberration simulating an old PC CRT monitor screenshot.
Yang bisa Anda ubah
Sebelum membuat gambar, ganti bagian prompt ini dengan subjek atau teks Anda sendiri.
[early Source Engine]placeholder[Half-Life 2 or early Garry's Mod maps]placeholder
Detail prompt
- Kategori
- Aset game
- Model
- Seedream 5.0 Pro
- Biaya per gambar
- 1K: 37 kredit · 2K: 73 kredit
- Rasio aspek
- 4:3
- Ditambahkan