
Layar Pertempuran RPG Retro 16-Bit
Mengubah karakter referensi menjadi layar pertempuran RPG 16-bit era SNES lengkap dengan monster dan kotak antarmuka. Sesuaikan nama karakter, dialog, dan jenis musuh.
Prompt
A retro 16-bit Super Famicom pixel art command RPG battle screen in a side-view perspective. Subject: On the left side, redraw the character from the reference photo as a 16-bit playable battle sprite in a combat-ready stance, preserving her outfit, long blonde hair, silhouette, and faceless aesthetic. Enemies: On the right side, place two mechanical monsters: one tall serpent-plant automaton with glowing blue energy orbs, and one smaller spider-like mechanical drone emitting cyan energy rings. Setting: An ancient ruined stone arena with crumbling arches, stone pillars, moss, vines, and scattered ancient machinery under moody atmospheric lighting. UI & Text: Three dark navy blue interface windows with thin white borders: - Upper left command menu containing four vertical Japanese options: 「たたかう」, 「まほう」, 「アイテム」, 「にげる」, with a white triangular cursor pointing at 「たたかう」. - Lower center-left status box displaying: [フミ姐ぇ], LV 35, HP 320/320, MP 150/150. - Full-width bottom dialogue box displaying: 「[さっさと片付けるわよ]」. Style: Authentic 16-bit pixel art, crisp pixel edges, limited retro color palette, classic Japanese turn-based RPG layout.
Yang bisa Anda ubah
Sebelum membuat gambar, ganti bagian prompt ini dengan subjek atau teks Anda sendiri.
[フミ姐ぇ]placeholder[さっさと片付けるわよ]placeholder“たたかう”teks dalam tanda kutip“まほう”teks dalam tanda kutip“アイテム”teks dalam tanda kutip“にげる”teks dalam tanda kutip
Detail prompt
- Kategori
- Aset game
- Model
- GPT IMAGE 2
- Biaya per gambar
- 1K: 43 kredit · 2K: 86 kredit · 4K: 143 kredit
- Rasio aspek
- 4:3
- Ditambahkan