# GPT Image Hub prompt

## Bảng Sprite Nhân Vật 2D Game Auto-Battler Giả Tưởng
- URL: https://www.gptimagehub.com/vi/library/fantasy-auto-battler-2d-character-spritesheet
- Generator URL: https://www.gptimagehub.com/vi/generate?promptId=oss-ym-g2-21166
- Markdown URL: https://www.gptimagehub.com/api/agent/markdown?path=%2Fvi%2Flibrary%2Ffantasy-auto-battler-2d-character-spritesheet
- Category: Tài nguyên trò chơi
- Model: seedream-4-5
- Aspect ratio: 1:1
- Style: anime
- Tags: spritesheet, tai-nguyen-game, auto-battler, chibi, rpg-gia-tuong, thiet-ke-nhan-vat
- Updated: 2026-10-26T16:47:43.098Z
- Created: 2026-10-26T16:47:43.098Z

Tạo bảng sprite chiến đấu 9 hàng 4 cột gồm các tư thế đứng chờ, tấn công, phòng thủ và gục ngã. Tùy chỉnh các lớp nhân vật trong ngoặc vuông và hiệu ứng kỹ năng.

### Full prompt
```text
A clean 2D fantasy auto-battler character spritesheet layout on a square white background with a faint light-gray grid. High-resolution chibi fantasy game art with crisp dark outlines, painterly shading, vibrant saturated colors, and dynamic combat visual effects.

Grid layout:
A precise table arranged in 9 rows and 4 columns, containing exactly 36 discrete full-body chibi sprites centered in their cells without cropping. Consistent scale across all sprites.
- Column headers across the top, labeled in bold capital letters: IDLE, ATTACK, DEFEND, DEATH.
- Small bold row labels along the left side for each row.

Rows:
1. FRONT VIEW: [a dark-haired human knight in blue-and-gold armor with a blue cape, sword, and blue shield with gold fleur-de-lis].
2. BACK VIEW: the same blue knight seen from behind.
3. FRONT VIEW: [a blonde female elf ranger in green leather armor and cloak, carrying a wooden bow].
4. BACK VIEW: the same elf archer seen from behind.
5. FRONT VIEW: [a purple-haired mage in dark purple robes holding a glowing violet crystal staff].
6. BACK DOS: the same purple mage seen from behind.
7. FRONT VIEW: [a stocky red-bearded dwarf warrior in heavy black-and-bronze armor with a huge hammer and blue shield].
8. BACK VIEW: [a black-hooded rogue in dark armor with a red scarf, dual daggers, and tattered cape].
9. BACK DOS: the same hooded rogue in an alternate rear action pose.

Animation actions by column:
- IDLE: characters in ready standing combat stance holding their weapons.
- ATTACK: dynamic striking actions (knight swinging sword with cyan slash arc, elf releasing a glowing green arrow, mage firing a violet arcane orb, dwarf hammering with a golden impact arc, rogue dashing with dual blade purple trails).
- DEFEND: defensive blocking poses (knight bracing behind raised shield with spark, elf conjuring a circular green ward, mage wrapped in a protective violet aura, dwarf bracing behind hammer and shield, rogue ducking behind purple crescent energy shields).
- DEATH: characters lying collapsed on the ground, defeated, with dropped weapons and small debris scattered nearby (dropped swords, bows, staves with magical residue, hammers, and daggers).

Constraints: Exactly 9 labeled rows and 4 labeled columns totaling 36 sprites. No UI buttons, player stats, logos, watermarks, or background environment beyond the subtle grid.
```