# GPT Image Hub prompt

## Bảng thiết kế nhân vật phiêu lưu
- URL: https://www.gptimagehub.com/vi/library/evo-adventure-character-design-sheet
- Generator URL: https://www.gptimagehub.com/vi/generate?promptId=cmqf0p7ge000113a7w45rf9kd
- Markdown URL: https://www.gptimagehub.com/api/agent/markdown?path=%2Fvi%2Flibrary%2Fevo-adventure-character-design-sheet
- Category: Thiết kế nhân vật
- Model: gpt-image-2
- Aspect ratio: 16:9
- Style: illustration
- Tags: bảng nhân vật, nghệ thuật game, thiết kế ý tưởng
- Updated: 2026-10-21T08:44:20.455Z
- Created: 2026-06-15T09:35:19.548Z

Bảng thiết kế nhân vật phiêu lưu GPT Image 2 với các góc nhìn xoay vòng và phân tích trang bị

### Full prompt
```text
Tạo một bảng thiết kế nhân vật chi tiết cho "Lira", một nữ thám hiểm-thợ máy-nhà phát minh trẻ tuổi đi khắp các vùng đất băng giá để tìm kiếm công nghệ bị lãng quên. Bao gồm các góc nhìn xoay vòng (trước, cạnh, sau) hiển thị toàn bộ trang phục của cô: áo parka màu xanh ô liu viền lông thú có mũ trùm, khăn quàng cổ đan màu vàng, thắt lưng đa năng màu nâu với mặt khóa bằng đồng, quần túi hộp và bốt cách nhiệt. Thêm một hàng gồm sáu biểu cảm khuôn mặt (mặc định, vui vẻ, quyết tâm, ngạc nhiên, tức giận, buồn bã). Bao gồm phần phân tích chi tiết trang bị hiển thị găng tay, túi dụng cụ, thắt lưng và mặt khóa, cùng với bốt thành từng phần riêng biệt. Thêm một dải bảng màu tông đất ấm áp, ba tư thế bóng (silhouette) và một hình thu nhỏ "World" nhỏ hiển thị một ngôi làng trên núi tuyết. Nền màu trắng ngà sạch sẽ, các đường dóng bố cục mỏng, phong cách minh họa hội họa bán chân thực với ánh sáng dịu và các nét cọ rõ ràng.
```

### Example images

Illustrative previews generated with the built-in image tool; the tool does not disclose its model identifier.

- [Bảng thiết kế nhân vật phiêu lưu — 1](https://cdn.gptimagehub.com/prompts/seo-examples-2026-10/evo-adventure-character-design-sheet.webp)
### Usage guide
Language: en | Updated: 2026-10-21T08:44:20.455Z | Author: GPT Image Hub

A character-development sheet combining a turnaround, expressions, equipment, and a color palette. It is most useful when those sections describe one coherent character rather than several competing outfits.

#### When to use
Game-character exploration, animation preproduction, and narrative world-building. Treat it as a design reference that still needs consistency checks before production.

#### Existing example observations
The example has a cream sheet layout with front, side, and back figures, a row of expressions, separated gear, and small world thumbnails. The repeated olive coat and warm scarf tie the sections together.

#### Suggested setup
- 16:9: Use the top half for three full-body views, with equal character scale and a shared baseline. Put smaller expressions and equipment below.
- Reference images: Recommended once a character design has been approved. A reference helps keep fasteners, straps, and garment layers consistent across views.

#### What to customize
- Character role — An adult coastal cartographer named Mira: Choose a role that explains the clothing and equipment instead of adding unrelated accessories.
- Identity anchors — Navy raincoat, copper scarf clasp, cream boots: Repeat a short set of distinguishing features in all views and expressions.
- Sheet scope — Three views, four expressions, and three equipment details: Reduce the panel count if individual design features become too small to inspect.

#### Mira, coastal cartographer
A complete character-sheet variation with fewer sections and a role-driven equipment set.
This is a new adaptation without a generated image; the existing illustration belongs to its original generation record.
```text
Create a 16:9 character design sheet for Mira, an adult coastal cartographer exploring abandoned islands. Use a clean warm-cream background and a semi-realistic painted illustration style. The upper half contains front, side, and back full-body views at identical scale, aligned on one baseline. Keep the same navy raincoat, copper scarf clasp, cream boots, short dark hair, and tan map satchel in all three views. Below, show four facial expressions: neutral, curious, determined, and relieved. Add three separate equipment details: folded map, compass case, and waterproof notebook. Include one small navy-copper-cream palette strip and one tiny coastal-village thumbnail. Use thin layout guides and generous spacing. Avoid alternate costumes, duplicated limbs, and dense descriptive text.
```

#### Troubleshooting
- Front and back views disagree: Check every strap, pocket, and color boundary; list the identity anchors again and use a consistent reference for later iterations.
- The sheet contains many tiny, unusable panels: Reduce the number of expressions and equipment items or split the sheet into character and equipment pages.

#### Editorial provenance and generation record
AI-assisted editorial analysis of source prompts and existing illustrations; adaptations have not been generated.
- Tool: built-in image_gen; provider model: not disclosed; image: 1672 × 941.
- Illustration: https://cdn.gptimagehub.com/prompts/seo-examples-2026-10/evo-adventure-character-design-sheet.webp
Original illustration input:
```text
Create one finished image illustrating this image prompt.
Aspect ratio: 16:9.
Create a detailed character design sheet for "Lira", a young female explorer-mechanic-inventor who travels across frozen lands in search of forgotten technology. Include front, side, and back turnaround views showing her full outfit: olive-green fur-lined parka with hood, golden knit scarf, brown utility belt with brass buckle, cargo pants, and insulated boots. Add a row of six facial expressions (default, happy, determined, surprised, angry, sad). Include an equipment breakdown section showing gloves, tool pouch, belt and buckle, and boots as separate items. Add a warm earth-tone color palette strip, three silhouette poses, and a small "World" thumbnail showing a snowy mountain village. Clean off-white background, thin layout guides, semi-realistic painterly illustration style with soft lighting and visible brushwork.
```