# GPT Image Hub prompt

## Lembar Sprite Petarung Maskot Chibi 3D
- URL: https://www.gptimagehub.com/id/library/3d-chibi-mascot-fighting-sprite-sheet
- Generator URL: https://www.gptimagehub.com/id/generate?promptId=oss-ym-g2-34030
- Markdown URL: https://www.gptimagehub.com/api/agent/markdown?path=%2Fid%2Flibrary%2F3d-chibi-mascot-fighting-sprite-sheet
- Category: Aset game
- Model: seedream-5-0
- Aspect ratio: 1:1
- Style: 3d
- Tags: lembar sprite, chibi, aset game, desain karakter, render 3d, animasi
- Updated: 2026-10-26T17:16:53.098Z
- Created: 2026-10-26T17:16:53.098Z

Menghasilkan lembar sprite animasi pertarungan chibi 3D 16-bingkai dengan latar kotak-kotak. Ubah warna setelan dan nomor untuk maskot game unik.

### Full prompt
```text
A clean 3D chibi character animation sprite sheet arranged in a precise 4x4 grid with 16 evenly spaced frames on a light gray checkerboard transparency background.

Character: A glossy vinyl toy chibi mascot with a peach-colored droplet-shaped head, small pointed tip, rosy cheeks, tiny smile, and oversized black sunglasses. The black number [29] is printed on its upper forehead. The miniature heroic body wears a bright [blue] bodysuit with a white belt stripe, red neck capelet, small white circuit emblem on the chest, rounded red gloves, and shiny red boots.

Animation Sequence (left to right, top to bottom):
1. Neutral guard stance with raised fists
2. Wider guard stance
3. Right punch wind-up
4. Right straight punch fully extended
5. Guard stance reset
6. Slight forward-leaning guard
7. Cross-body straight punch
8. Guard stance recovery
9. Left knee lift preparation
10. High knee raise
11. Right side kick fully extended
12. Side kick follow-through
13. Kick recovery stance
14-16. Neutral guard stance variations settling into a loop

Style & Lighting: High-quality Nintendo-inspired 3D toy aesthetic, smooth plastic materials, soft studio lighting, saturated primary colors, crisp edges, and identical character scale and front 3/4 camera angle across all frames. No text except the forehead number, no frame borders, no UI, and no motion blur.
```